/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package l2bot.network.game.ServerPackets;

//import net.sf.l2j.gameserver.model.L2ItemInstance;

/**
 * 16
 * d6 6d c0 4b		player id who dropped it
 * ee cc 11 43 		object id
 * 39 00 00 00 		item id
 * 8f 14 00 00 		x
 * b7 f1 00 00 		y
 * 60 f2 ff ff 		z
 * 01 00 00 00 		show item-count 1=yes
 * 7a 00 00 00      count                                         .
 *
 * format  dddddddd    rev 377
 *         ddddddddd   rev 417
 *
 * @version $Revision: 1.3.2.1.2.3 $ $Date: 2005/03/27 15:29:39 $
 */
public class DropItem extends L2GameServerPacket
{
	//private static final String _S__16_DROPITEM = "[S] 16 DropItem";
	//private L2ItemInstance _item;
	//private int _charObjId;

	/**
	 * Constructor of the DropItem server packet
	 * @param item : L2ItemInstance designating the item
	 * @param playerObjId : int designating the player ID who dropped the item
	 */
	//public DropItem(L2ItemInstance item, int playerObjId)
	//{
		//_item=item;
		//_charObjId = playerObjId;
	//}

	@Override
	public void readP()
	{
		//writeC(0x16);
		int dropeador = readD();//writeD(_charObjId);
		int objId = readD();//writeD(_item.getObjectId());
		int item = readD();//writeD(_item.getItemId());

		int x = readD();//writeD(_item.getX());
		int y = readD();//writeD(_item.getY());
		int z = readD();//writeD(_item.getZ());
		// only show item count if it is a stackable item
		boolean showCount = readD() != 0x00;
                //if (_item.isStackable())
		//{
			//writeD(0x01);
		//}
		//else
		//{
			//writeD(0x00);
		//}
		int count = readD();//writeD(_item.getCount());
		//writeD(1); // unknown
	}

	/* (non-Javadoc)
	 * @see net.sf.l2j.gameserver.serverpackets.ServerBasePacket#getType()
	 */
	//@Override
	//public String getType()
	//{
		//return _S__16_DROPITEM;
	//}

}
